kckaiwei / TurnMarker-alt

Turn Marker is a module for Foundry VTT that adds an image under a token who is currently active in the combat tracker.
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Only DM can see Turn Marker #79

Closed Masterfuzzfuzz closed 3 years ago

Masterfuzzfuzz commented 3 years ago

Pretty self explanatory. Everything works fine for DM. Players get sound notifications, but no turn marker animation is playing.

LordMallus commented 3 years ago

Can confirm this as well. Just started using Foundry and the turn marker and only I could see the marker as GM. Running Foundry 0.8.9 on Forge hosting.

RuebenMF commented 3 years ago

Also getting this issue

CKarper commented 3 years ago

I've been getting this ever since upgrade Foundry 0.8.x

ShiftyRat commented 3 years ago

Same issue as well.

SlothManJ commented 3 years ago

Same issue still, wondering if anyone has figured out a solution?

coffiarts commented 3 years ago

Same issue for me with Foundry 0.8.9. Hoping for an update!

markjfisher commented 3 years ago

This is a copy of #70 where there's a merge request waiting to fix this (#77)

Warning!

The following (for me) only partially works, and I'm seeing a lot of visual issues running a patched version of TurnMarker in the latest Foundry (0.8.9) with latest DnD5e (1.5.2) rules.

With that warning aside, you can manually patch the problem on your local Foundry while waiting for the update. This is needed on the server:

  1. In Windows press "windows key"+R
  2. Type "%localappdata%" in the box (no quotes) and hit enter
  3. Open folder: "FoundryVTT/Data/modules/turnmaker/scripts"
  4. Edit "turnmaker.js" is a decent text editor (suggest Notepad++)
  5. Go to line 169 and change "tokenId" to "token.id" (this is the only change in the merge request)
  6. Save and close the file
  7. In Foundry VTT server and client just need to refresh the application with F5

You should see the turn marker now.

However!! I am seeing a lot of other bugs testing this in latest Foundry (marker not moving to correct place, marker not starting in correct place, players seeing markers after combat finished which can't be deleted, and other issues), so I would suggest waiting for a full tested fix if this module is still active.

Edit: I decided to remove this module for now, and was left with a bunch of items on my scenes, which I found I could remove by going to the Tile Controls, and manually deleting them.

kckaiwei commented 3 years ago

Should be resolved in the latest release.