I found and locally fixed a trivial issue that prevents chat message from appearing.
In the following code at the bottom of chatter.js, I replaced combatant._actor with combatant.actor:
There is another issue that already existed in utils.js in , when deleting the tiles, which I've patched locally as well. This code, which is invoked from ready, assumes that there is a scene on the canvas. A guard clause for the existence of canvas.scene before using it to call getEmbeddedCollection(...) will prevent it from spewing an error in the console.log on startup.
I have no idea what other issues exist. This module looks like it is capable of doing a lot more than what little I use it for, so as I get more into it, I'll see what I find.
I found and locally fixed a trivial issue that prevents chat message from appearing. In the following code at the bottom of chatter.js, I replaced
combatant._actor
withcombatant.actor
:There is another issue that already existed in utils.js in , when deleting the tiles, which I've patched locally as well. This code, which is invoked from
ready
, assumes that there is a scene on the canvas. A guard clause for the existence ofcanvas.scene
before using it to callgetEmbeddedCollection(...)
will prevent it from spewing an error in the console.log on startup.I have no idea what other issues exist. This module looks like it is capable of doing a lot more than what little I use it for, so as I get more into it, I'll see what I find.