When the Perfect Vision Module is used, the Turn Marker Module is unable to perform the rotate animation. The marker is still display but whether or not the 'Animate Turn Marker' checkbox is checked or not, the marker remains stationary.
I have tested it by only enabling the only three modules
libWrapper (Required by Perfect Vision)
Perfect Vision
Turn Marker
Select Token
Unpause Game
Toggle Combat State and Begin Combat
Expected behaviour: Marker is rotating.
Actual behaviour: Marker does not rotate.
Please either see if it can be made compatible or if this incompatibility could be made aware for others users.
When the Perfect Vision Module is used, the Turn Marker Module is unable to perform the rotate animation. The marker is still display but whether or not the 'Animate Turn Marker' checkbox is checked or not, the marker remains stationary.
Expected behaviour: Marker is rotating. Actual behaviour: Marker does not rotate.
Please either see if it can be made compatible or if this incompatibility could be made aware for others users.