Closed enzyme69 closed 5 years ago
To my surprise, the Vertex Color actually translated into USDZ and can be viewed on MacOS. But on iOS, it is only showing the default PBR material.
If I am not wrong, double-sided mesh also can work on USDZ, I can't remember but I did make USDZ that is shown as double sided. Maybe.
Hi @enzyme69. Vertex colors are supported on export with this tool, though perhaps iOS is either expecting the primvar to be named a certain way or it is not supported somehow. It’s interesting that you see it working on Mac OS though.
Yes double sided meshes should also work on export.
Ok maybe Vertex Color will simply work in the future :)
@enzyme69 closing for now
Does the converter already respect the Vertex Color and RGBA? Or it's currently USDZ limitation and not yet possible?
I am testing a 3D Mesh from scan, it contains only PLY Vertex Color no UV. The ThreeJS can see the vertex color and display the result ok, then I exported as GLTF, but then when converting I am getting an error:
Thanks!