Closed ghost closed 5 years ago
We find the problem.
When we create an USDZ in the same folder than our glTF with an ORM map (occlusion roughness metalness). The converter splits the O and somehow overrides the source file. After that, it uses the newly created file to create the R and M:
this files:
become:
if you use a different folder:
@sayduck-daniel just merged a fix so usd creation happens in a temp directory before being copied over to the specified directory
Somehow this glTF material gets its texture converted to a white map and the original textures get replace by white ones.
This was working before but somehow now it's not anymore. Any idea on your side why its broken?
conver-me.zip