After running a gltf file through gltf2usd, the final usdz file has a reduced texture quality compared to the original gltf file. I could not find a way to reduce the smoothening in the code. Please let me know if there is something I can do to make the USDZ file look more like the original glTF file. Thanks!
After running a gltf file through gltf2usd, the final usdz file has a reduced texture quality compared to the original gltf file. I could not find a way to reduce the smoothening in the code. Please let me know if there is something I can do to make the USDZ file look more like the original glTF file. Thanks!