kcoley / gltf2usd

command-line utility for converting glTF 2.0 models to USD
MIT License
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Skinned Mesh Bone Hierarchy #173

Open milcktoast opened 5 years ago

milcktoast commented 5 years ago

I'm not sure if this is a limitation of the USD format, or an issue with conversion, but I've noticed that skinned meshes only work if they have a single root bone at the top level of the armature. If there are many bones as direct descendants of the armature, conversion yields unexpected results. I'm authoring in Blender 2.79.