I'm not sure if this is a limitation of the USD format, or an issue with conversion, but I've noticed that skinned meshes only work if they have a single root bone at the top level of the armature. If there are many bones as direct descendants of the armature, conversion yields unexpected results. I'm authoring in Blender 2.79.
I'm not sure if this is a limitation of the USD format, or an issue with conversion, but I've noticed that skinned meshes only work if they have a single root bone at the top level of the armature. If there are many bones as direct descendants of the armature, conversion yields unexpected results. I'm authoring in Blender 2.79.