Closed enzyme69 closed 4 years ago
Here is a GLB: just_snow_001.glb.zip
I can't get the opacity without specular and shadow is also wrong (square instead of snow like).
GLTF Archive.zip
Not sure if this is related to transparentDuck, but maybe not.
In more recent version of Blender, USD export, assigning Alpha and Transparency correctly will give a good USDZ, but occassionally still needing to "fixOpacity".
I am wondering whether USDZ still have known issue with transparency and alpha?
Such as below I have a simple snow with alpha, I can't seem to get USDZ with proper transparency to match the alpha, I keep getting shiny specular no matter what.