Closed wave-electron closed 5 years ago
Hi @wave-electron. Are you referring to multiple material assignments to a single mesh? I think that is something that glTF 2.0 currently does not support. Unless you are referring to something else?
Yes. Ok I didn’t know that about glTF 2.0. It’s probably better practice just having the single material assignment anyway.
On Wednesday, 12 September 2018, Kacey Coley notifications@github.com wrote:
Hi @wave-electron https://github.com/wave-electron. Are you referring to multiple material assignments to a single mesh? I think that is something that glTF 2.0 currently does not support. Unless you are referring to something else?
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Has anyone else successfully assigned materials or solid colors to multiple faces incorporating animations?
So you might have a single mesh broken into mulitple faces, like animating a dinosaur, separate material assignment for say the eyes, body & claws. So 3 separate png files will be in the usdz archive each assigned to 3 different faces.
I have successfully created several animations incorporating animations with only 1 material assignment for single mesh. All my posted bone animations on fusionar gallery were built with only one material assignment for a single mesh.
Note: For models that don't have any animations material assignment is working fine. It only seems to happen with models that incorporate animation.
I had a look at the usda file.... it seems to have