Closed enzyme69 closed 5 years ago
Hierarchy of the Blend:
As usual I export the GLTF and then run the Python GLTF2USD. But something has definitely changed.
This one works on MacOS, but failing on iOS. Again back to this issue.
Last time, I just have to delete "Armature/" this time, I am not sure. There seems to be "Armature name" in the hierarchy.
In Blender, "Armature" is the default name of the bone. I wonder if I should change and so we can get clear idea.
I understand the pattern and how to fix it for now, if there is any changes again, I gotta remember this pattern...
Not sure what's going on... but seems like there GLTF2USD converter has made changes in hiearchy, where I used to just delete "Armature/" and animation works on both MacOS and iOS.
Today when I tried again, the animation works on MacOS, but not on iOS 😞
This is USDA I kept from the past, works for both MacOS and iOS:
This is USDA being produced by latest update:
Hierachy is now different, and I could not just delete "/Armature" ...