I'm getting this error when I try to create a USDZ.
The asset is a .jpg
Any idea why it does that sudently?
converted usd file extension from .usdz to .usdc: /var/app/current/tmp/e065a999d736e7fc6a161368fcab37b7b5b118de9d19f8c1c71b7407bfa2df69/usdz/dist.usdc
Traceback (most recent call last):
File "/usr/local/gltf2usd/Source/gltf2usd.py", line 728, in <module>
convert_to_usd(args.gltf_file, args.usd_file, args.fps, args.scale, args.arkit, args.verbose, args.use_euler_rotation)
File "/usr/local/gltf2usd/Source/gltf2usd.py", line 681, in convert_to_usd
usd = GLTF2USD(gltf_file=gltf_file, usd_file=usd_file, fps=fps, scale=scale, verbose=verbose, use_euler_rotation=use_euler_rotation)
File "/usr/local/gltf2usd/Source/gltf2usd.py", line 71, in __init__
self.convert()
File "/usr/local/gltf2usd/Source/gltf2usd.py", line 658, in convert
self._convert_materials_to_preview_surface_new()
File "/usr/local/gltf2usd/Source/gltf2usd.py", line 433, in _convert_materials_to_preview_surface_new
usd_material.convert_material_to_usd_preview_surface(material, self.output_dir)
File "/usr/local/gltf2usd/Source/usd_material.py", line 21, in convert_material_to_usd_preview_surface
usd_preview_surface = USDPreviewSurface(self._stage, gltf_material, self, output_directory)
File "/usr/local/gltf2usd/Source/usd_material.py", line 41, in __init__
self._initialize_from_gltf_material(gltf_material)
File "/usr/local/gltf2usd/Source/usd_material.py", line 104, in _initialize_from_gltf_material
self._set_khr_material_pbr_specular_glossiness(gltf_material)
File "/usr/local/gltf2usd/Source/usd_material.py", line 166, in _set_khr_material_pbr_specular_glossiness
self._set_pbr_metallic_roughness(gltf_material)
File "/usr/local/gltf2usd/Source/usd_material.py", line 159, in _set_pbr_metallic_roughness
self._set_pbr_base_color(pbr_metallic_roughness)
File "/usr/local/gltf2usd/Source/usd_material.py", line 233, in _set_pbr_base_color
destination = base_color_texture.write_to_directory(self._output_directory, GLTFImage.ImageColorChannels.RGBA)
File "/usr/local/gltf2usd/Source/gltf2/Material.py", line 33, in write_to_directory
return self._image.write_to_directory(output_directory, channels, texture_prefix)
File "/usr/local/gltf2usd/Source/gltf2/GLTFImage.py", line 54, in write_to_directory
img.save(destination)
File "/usr/local/lib64/python2.7/site-packages/PIL/Image.py", line 1950, in save
save_handler(self, fp, filename)
File "/usr/local/lib64/python2.7/site-packages/PIL/JpegImagePlugin.py", line 623, in _save
raise IOError("cannot write mode %s as JPEG" % im.mode)
IOError: cannot write mode RGBA as JPEG
I'm getting this error when I try to create a USDZ.
The asset is a .jpg
Any idea why it does that sudently?