Closed ghost closed 5 years ago
@sayduck-daniel thanks for flagging. I'll push a fix asap
@sayduck-daniel should be fixed now
Awesome, gonna try it now.
Now I can get an USDZ but this USDZ can't be read on my iPhone.
I took my gltf not working on iPhone and I removed my metallicRoughnessTexture
and occlusionTexture
. When doing like that, it works again.
FYI: the map used for metallicRoughnessTexture
and occlusionTexture
is the same. It's a map I create with imagemagik command line:
convert occlusion.jpg roughness.jpg metalicness.jpg -background black -channel RGB -combine orm.jpg
FYI: when I take that gtlf, remove the metallicRoughnessTexture
, remove occlusionTexture
, convert and send to my phone, then it works again
@sayduck-daniel do you have a sample model? I wasn't able to reproduce locally with this quick model I made: testORM.zip
I could send it to you privately, do you have an email or somewhere I could send it to you?
On 27 Oct 2018, at 18.15, Kacey Coley notifications@github.com wrote:
@sayduck-daniel do you have a sample model? I wasn't able to reproduce locally with this quick model I made: testORM.zip
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub, or mute the thread.
@sayduck-daniel sure you can direct message me on Twitter. My username is kaceylefty
@kcoley seems like I can't DM you if you are not following me as well. https://twitter.com/IsTheRealDan
@sayduck-daniel I see, just followed you.
While trying to re produce the bug, I just realised the reason. The USDZ was created correctly (that explains why on mac it's previewable) but the maps were too heavy (4096x4096 maps for the ORM for 1.6 MB).
We are now converting all our maps to 2048 x 2048 jpegs.
I get a new errror when trying to convert an gltf to usd.
Any idea where it could come from?