kdechant / eamon

A web port of the classic text adventure game, the Wonderful World of Eamon
https://eamon-remastered.com
MIT License
22 stars 5 forks source link

General bugs #19

Closed kpeamon closed 4 years ago

kpeamon commented 6 years ago

When you remove something from a container, your carrying capacity is ignored, making it possible to carry more than 10*hardiness.

Another thing which may be me misunderstanding how Eamon is supposed to work: According to the manual, the "to hit"-penalty of shield and leather armor should be 1% and 4% respectively. But when in the mainhall, the penalty of these is mentioned to be 5% and 10%. By dropping the shield and armor I found that the shield does not influence the "chance to hit" whereas the armor influence by 10%, not 4%.

Anyway, you are doing a great job!

kdechant commented 6 years ago

At one point, there were a few loopholes which would allow you to carry almost anything (including things you couldn't normally pick up no matter how strong you are) if they were placed in a container first. I fixed most of those loopholes, but I might have missed one. Is there a particular adventure or a particular container you noticed this with?

Also, the documentation is a bit confusing with regards to the combat system. It's based on an older version of the game logic. I'm planning to revise and clarify that in the next couple weeks.

kpeamon commented 6 years ago

I experienced it in Curse of the Hellsblade when removing the axe from the trunk. I also experienced it in another game, but I don't remember which one.

kpeamon commented 4 years ago

You have definitely improved the documentation. You may also have fixed the issue with Curse of the Hellsblade, so I am closing this issue too.