kdechant / eamon

A web port of the classic text adventure game, the Wonderful World of Eamon
https://eamon-remastered.com
MIT License
23 stars 5 forks source link

UI format suggestions #47

Open ChristTrekker opened 4 years ago

ChristTrekker commented 4 years ago

With most people using widescreen these days, vertical space is at a premium. I think if the GUI layout could be compact it would help in that way.

Is there technical reason for non-parity between display of armor and weapons in the inventory? Worn items have their own section, but weapons appear in the main list with "ready" note. Putting wearables in the main list with similar notation seems reasonable.

Damage status is colored for quick identification in the game history. Having the same color coding in the player status would be great.

I like the choice of font. Adds a little atmosphere but still very legible at normal text size. Would it be a worthwhile extension to allow adventures to suggest a font for the history panel? Lombardic vs fraktur vs celtic fonts all evoke different periods and settings. If it could be pulled in from a free site like is done with Mirza now...

kdechant commented 4 years ago

I've been thinking about layout improvements for the status sidebar for a while. There are several possibilities, but I have to make sure they work on mobile screens, too. I'll do some tinkering and see what I can come up with. It certainly gets a bit unwieldy when you're carrying a lot of artifacts.

Coloring the damage status is a good idea. That should be pretty easy.

The font idea is interesting. I've been thinking of implementing a theme system at some point. That would allow users to choose themes like Parchment (the current theme) or classic Apple II. I hadn't thought of having per-adventure themes, but the idea has some possibilities. It might be a while before I get to it, though.