Closed samhouston1111 closed 11 months ago
Hi, sorry for a late reply. In case you are still wondering, have you enabled the plugin through project settings? E.g.
Thank you for the help.
May I suggest for complete Godot beginners or idiots like myself that we create a checklist? (If it is update-able by us users, It may make life easier for you also.)
Something like:
Key items: 1) Enable plug-ins in Godot project setting 2) Enable microphone input in Godot 3) Godot Version X.Y.Z
etc.
I don't know how to do this on GIT (I'm a complete beginner there also).
Thanks again for your help.
I updated the readme.md file to mention enabling the plugin
I did not write detailed instructions on enabling as I think that should be done in the Godot documentation, as that is the same for all plugins
Let me know if you have more questions!
Platform Info: OS Edition: Windows 10 Home OS Version: 22H2 OS build: 19045.3448 OS type: 64-bit operating system, x64-based processor CPU type: Intel(R) Core(TM) i5-1035G4 CPU @ 1.10GHz 1.50 GHz Installed Ram: 4.00 GB (3.77 GB usable) Godot: v3.5.2.stable.official [170ba337a] User experience level: 2 days in Godot
Problem description:
1) I download godot-3.5 speech-to-text-7009ba5cbffa1480202ac1e0bc239ee819d86f95.zip from Godot Asset Library 2) In Godot-->AssetLib-->Import-->I import the file I downloaded above. 3) "Asset "C:/Users/gilga/Downloads/godot-3.5 speech-to-text-7009ba5cbffa1480202ac1e0bc239ee819d86f95" installed successfully!" message is shown. 4) per Github instructions: "Once installed the node type SpeechToText should appear in the Godot engine." 5) Unfortunately, the node type "SpeechToText" does not appear in the 'Add child node / Create New Node" list of available nodes.
What am I doing wrong? Thank you for any help.