Closed EeziPZ closed 11 months ago
Hi, I was able to reproduce the issue.
3.4.5 works as well, the issues seem to begin starting with 3.5.0 and only on Windows, Linux works fine.
Until I find out the root cause of this a temporary workaround would be to stick with 3.4.5.
Hi do you think the reason with godot 3.5.1 could be because there is not a win64 lib just win 32?
Or actually maybe the issue is this? (mentions something breaking for gdnative in enums?) https://github.com/godot-rust/gdnative/pull/1011
Even though the folder is named win32, the plugin is already 64bit.
I did some debugging. I debugged a bit and the issue seems to be on line 97 in tts.c, but my findings weren't conclusive and I haven't found a fix https://github.com/kdik/godot-text-to-speech/blob/cc9f88841b5749a00b9afdc73d70f3513d3e94ca/src/tts.c#L97
Ok thanks for letting me know and the quick response!!
This issue has been fixed with, the fix is included in version 1.1
Edit: Tested in 3.2 and is working. Must be some conflict with 3.5.
Game window instantly closes when trying to run
yield($TextToSpeech2D.say(text, TextToSpeech.VOICE_AWB, speed), "completed")
No errors or debugging output.
Godot version 3.5.1 Windows 10
Created a new project and installed the plugin. Same issue happens with the example scene.