Something is up with my packages possibly, though I'm up to date with the lockfile. The bootswatch themes don't look like they do on the website, namely the header color. That said, here are my notes on the different themes:
Darkly and Slate are very dark for the layered cards, which improves contrast for the deactivated inputs, but the expand button is low contrast and not very visible
Cyborg has more of a gray background that shows the expand button, and we could tone down the blue color in case it clashes with the maps
Personally I like the warmer tones of Solar, but deactivated inputs are not very obvious and the expanded card is washed out (transparent?) and near-impossible to read
I like Cerulean, especially with the dark blue header color that my version shows. But there is a lot of white space (for now), especially when the UI card is expanded. Maybe the solution is to not allow that card to expand? That would likely require precision layout and smaller font, but might be more useful anyhow. I'll try this out in the other PR.
Lux might be the best bet, especially with a different base font (I'm a fan of Garamond). It's simple and will allow the bright colors of the maps to stand out. The contrast for the deactivated inputs is not very high, but we can probably customize that.
Something is up with my packages possibly, though I'm up to date with the lockfile. The bootswatch themes don't look like they do on the website, namely the header color. That said, here are my notes on the different themes: