Closed kedoska closed 5 years ago
Thanks - yeah I think blackjack-strategy could be useful for a learning-style blackjack mode. I added the idea of "strategyComplexity" exactly with this use case in mind. The "advanced" strategy is meant to exactly match wizardofodds, but I also want a "simple" strategy that people who are just learning the game can follow and more easily remember. Alerting the user when they deviate makes sense - that way whether they are a beginner or mode advanced player they can still learn from the system.
I really like both, the project of @gsdriver blackjack-strategy and the references of wizardofodds used by him in README .
Instead of rebuild the entire strategy rules, I'm going to add the first dependencies even if i told in README we do not want to do it. That project is absolutely correlated to this project so I can talk with my ego and explain it.
There are some things to align in the rule of the engine but it is possible.
Strategy as a Mode
Strategy will be integrated as a post-action, player will receive the list of
good
actions so that the UI can easily handle the alert when player is doing something wrong (without calling the server again)What about the Licence ?
No idea yet, as it will be probably integrated as dependencies, I will add references in source code where the lib is actually.