What steps will reproduce the problem?
1. Open Pokémon Blue (U) in SGB Mode
2. Save State
3. Attempt to load state.
4. Error
What is the expected output? What do you see instead?
EmuHawk does not crash, but it won't load the savestate.
Exception message:
System.Exception: Libsnes internal savestate size mismatch!
at BizHawk.Emulation.Cores.Nintendo.SNES.LibsnesCore.CoreLoadState(Byte[] data)
at BizHawk.Emulation.Cores.Nintendo.SNES.LibsnesCore.LoadStateBinary(BinaryReader reader)
at BizHawk.Client.Common.SavestateManager.<LoadStateFile>b__c(BinaryReader br)
at BizHawk.Client.Common.BinaryStateLoader.<>c__DisplayClass1.<GetLump>b__0(Stream s, Int64 unused)
at BizHawk.Client.Common.BinaryStateLoader.GetLump(BinaryStateLump lump, Boolean abort, Action`2 callback)
at BizHawk.Client.Common.BinaryStateLoader.GetLump(BinaryStateLump lump, Boolean abort, Action`1 callback)
at BizHawk.Client.Common.BinaryStateLoader.GetCoreState(Action`1 callbackBinary, Action`1 callbackText)
at BizHawk.Client.Common.SavestateManager.LoadStateFile(String path, String name)
at BizHawk.Client.EmuHawk.MainForm.LoadState(String path, String userFriendlyStateName, Boolean fromLua)
at BizHawk.Client.EmuHawk.MainForm.LoadQuickSave(String quickSlotName, Boolean fromLua)
at BizHawk.Client.EmuHawk.MainForm.Loadstate1MenuItem_Click(Object sender, EventArgs e)
What version of the product are you using? On what operating system?
SVN r7380 Windows 7 SP1 x64
Original issue reported on code.google.com by hegyak on 25 Jul 2014 at 10:45
Original issue reported on code.google.com by
hegyak
on 25 Jul 2014 at 10:45