Closed richlowenberg closed 8 years ago
hey @richlowenberg, sorry about that. Do you know which version of the library you're using?
I took the lib from the link in the readme on this repo, yesterday. Thanks for the fast response!
Ok, that's good to know. I thought I had fixed the error with v3.5.0.
I'll dig into this and update this thread as soon as I can @richlowenberg.
Thanks! In an ideal world, it would be possible to build this with Carthage, so there wouldn't be any need for bridging headers. I was getting git submodule errors when I tried to do that though.
hey @richlowenberg, sorry for the delay here. I figured out the cause of the problem, but I'm still working on a fix. Basically, even if you have Bitcode enabled in your project settings, Xcode will only build a binary with it if you use the "Archive" option (and we were using the binaries resulting from the Release "Build" option).
In the meantime, you can use this binary that I just uploaded to Archive your app. It's not a fat binary like the one in the .zip files, so it won't work on the simulator.
No problem, that should get us up and running. Thanks! I'll keep an eye on progress here. Do you think Carthage will be an option eventually? That's been a very convenient way to integrate Obj-C based libs without needing a bridging header.
Definitely @richlowenberg, Carthage support is at the top of the list. :)
I'm not able to compile the KeenIO client in a release build:
ld: bitcode bundle could not be generated because '{project dir}/KeenClient/libKeenClient-Aggregate.a(HTTPCodes.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture arm64