Right now, we have an error boundary in the renderer which catches any erros and shows a "Something went wrong" message. We need to implement something similar for the main process as well. So, if some unhandled error occurs in the main process, the error boundary catches it, sends it to the rendered which then shows the appropriate dialog box.
Right now, we have an error boundary in the
renderer
which catches any erros and shows a "Something went wrong" message. We need to implement something similar for themain
process as well. So, if some unhandled error occurs in themain
process, the error boundary catches it, sends it to the rendered which then shows the appropriate dialog box.