Closed thommw closed 6 months ago
Does it run if you don't sign the application? You might have to launch manually from the gui to authorize running the app. This isn't an error on our side. Come back with more info, and we can reopen if necessary m.
Thanks for the quick reply. I am trying to compile it myself so I can compile it without networking. If I don't sign it, it crashes with a code signing error. I tried launching it by double-clicking, from the context menu and from the command line. I thought you might have seen this before. As an alternative, would it be possible to provide binaries without the networking? Thanks for all the work you do!
Don't use the release-tool for building your own version, use the build instructions from the wiki instead.
If you want to use the release tool, you need and Apple Developer ID and should build and appsign in two steps.
Ok, I will try the manual build instructions. I am an Apple developer and have all the keys I need. I'll keep banging my head against this wall for a bit longer. :)
Wait I think I see what's up, you built a full app and packaged in dmg then signed that, but then you tried to run the original app outside the dmg. You need to use the dmg to "install" the app to your Applications folder.
Ok, I got it working by doing the manual build and signing the app with:
codesign -vf --deep --sign YOURKEYHERE KeePassXC.app
Thanks for trying to help!
Overview
I am trying to build on an M1 Mac Mini. I have installed all the prerequisites and sign with my developer certificate. The build and signing runs without any errors. I am building version 2.7.6. When I try to start the app, I get an error dialog: "The Application "KeePassXC" can't be opened.".
Steps to Reproduce
Expected Behavior
Should start
Actual Behavior
Doesn't start
Context
This is from launchd.log:
Operating System: macOS Desktop Env: Windowing System: