I run scene named 'Test' that throws a exception:
Failed to open stream (H:/UnityProject/DepthkitTest/Assets/StreamingAssets\Julianne.mov).
UnityEngine.Debug:LogError(Object)
Klak.Hap.HapPlayer:OpenInternal() (at Library/PackageCache/jp.keijiro.klak.hap@4a58abc8995a1c6fc5300e7552df68543da8977b/Runtime/HapPlayer.cs:118)
Klak.Hap.HapPlayer:Open(String, PathMode) (at Library/PackageCache/jp.keijiro.klak.hap@4a58abc8995a1c6fc5300e7552df68543da8977b/Runtime/HapPlayer.cs:94)
CustomRenderer:Start() (at Assets/CustomRenderer.cs:37)
Is there any solution? Thx
I run scene named 'Test' that throws a exception: Failed to open stream (H:/UnityProject/DepthkitTest/Assets/StreamingAssets\Julianne.mov). UnityEngine.Debug:LogError(Object) Klak.Hap.HapPlayer:OpenInternal() (at Library/PackageCache/jp.keijiro.klak.hap@4a58abc8995a1c6fc5300e7552df68543da8977b/Runtime/HapPlayer.cs:118) Klak.Hap.HapPlayer:Open(String, PathMode) (at Library/PackageCache/jp.keijiro.klak.hap@4a58abc8995a1c6fc5300e7552df68543da8977b/Runtime/HapPlayer.cs:94) CustomRenderer:Start() (at Assets/CustomRenderer.cs:37) Is there any solution? Thx