Closed PockPocket closed 3 years ago
Could you provide a minimal project that reproduces the issue?
The converter objects write to the same set of render textures. You have to use different sets of render textures to use multiple VFX instances.
I'm closing this issue now. Please feel free to reopen it for further problems.
By the way, your project was broken on my side, so I couldn't test it. Please try to make it minimal when sharing a project for issue reproduction.
Sorry for the broken project, I think the issues may be linked to plug-ins compatibility.
I've tried to duplicate the ASSET file Test.Metadata and place that new Test.Metadata_1 in the Metadata slot of the second clip converter but the issue still persists, it plays the same clip twice. I also tried to duplicate the position and color and place those new ones in the second converter but that also didn't worked.
I'm wondering if duplicating is really the good move here, I didn't know how to create a new Metadata file so that's why I did it that way but maybe there's something I'm missing here ?
Metadata is not related to this problem.
You have to use use different sets of render textures. It means that you have to not only duplicate them but also specify them properly in the each VFX instance.
It worked !
Thanks a lot :-)
I'm trying to have multiple volumetric captures of different captures playing in one scene with DKVFX. Is that possible ? So far I can only have one volumetric capture, when I add another HAP Player it can only play the same hap file.