When I use multiple instances of the player/converter/vfx prefabs, each one updates with the new video. How can I use this with multiple instances and several different videos in the same scene?
Did you add a pair of color/position render textures for each player? I guess that your players are overwriting the same color/position render textures.
When I use multiple instances of the player/converter/vfx prefabs, each one updates with the new video. How can I use this with multiple instances and several different videos in the same scene?