Closed dollarbilll closed 5 years ago
Here is additional image showing the rest of the console error and its references to Klack scripts.
I found the problem. I wasn't including the .mov in the Hap Player file name.
[INCORRECT]:
[CORRECT]:
I found the answer by looking at this link
Hi all, this is my first github issue or forum post ever so my apologies if query doesn't follow the proper etiquette.
//My machine is an MSI GS63VR with a geforce gtx 1060 and I am running Unity 2019.1.0f2//
I've used ffmpeg to encode my depthkit .mp4 file into HAP codec, dragged that file into the Streaming Assets folder and changed the file name in the HAP Player to my file name. I've also converted depthkit metadata and dragged that into the Converter's metadata parameter.
The Hap Player returns a warning in the UI that states "failed to open file. Please specify a valid HAP-encoded .mov file". The console also returns an error that states "failed to open stream (). Unity.Engine.Debug:LogError(object)."
I thought this was probably because I wasn't using ffmpeg properly but I have re-installed ffmpeg several times now and double checked that it is setup to encode HAP following this link.
Also, when I try to revert back to the Test video and test.meta, I receive the same alert and error and see the same sort of generic rectangular vfx particles, so it seems maybe that something else is going on?
Lastly, I've had some trouble using the Git support on package manager. I've looked through the forum and installed mob-sakai's UPM Git Extension package, which seems to help.