Closed MolianWH closed 2 years ago
The MediaPipe Face Mesh model only supports properly-cropped face image input. That's why it doesn't work and get shaky when your face is away from the camera. See the model card for details.
https://drive.google.com/file/d/1QvwWNfFoweGVjsXF3DXzcrCnz-mx-Lha/preview
Usually it needs integrating another face detector to crop input image properly. I used BlazeFace in the FaceMeshBarracuda project.
The answer above explains why 1., 2., 3. happen.
Regarding 4., the MediaPipe Face Mesh does nothing about eyes. You have to integrate another eye detection model. I used the MediaPipe Iris model in the FaceMeshBarracuda project.
Wow! Thanks for your quick response! That's very helpful!
Thanks for your help for making texture with face mesh in this issue. I have successfully implemented it. But there also some problems with effectiveness.
transform.position = new Vector3(-0.5f, -0.5f, 0);
, but the position looks very shaky.https://user-images.githubusercontent.com/33748947/173726076-212c4c36-5193-4f26-ae5c-04cba5c1e48c.mp4