keijiro / FaceMeshBarracuda

Lightweight facial capture package for Unity
Apache License 2.0
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Facemesh visualization broken - Not rendered correctly #20

Closed cri30 closed 1 year ago

cri30 commented 2 years ago

Hi,

very nice project, but I have some issues running it (with camera and based on the provided png files). As you see from the pictures, the rendering of the mesh doesn't work as expected. I have only downloaded the project and opened it in Unity, running the Visualizer scene.

OS: Windows 10 Unity version: 2021.1.3 Intel Iris Xe Grafik

MeshBroken

keijiro commented 2 years ago

Could you try simpler projects like this?

https://github.com/keijiro/FaceLandmarkBarracuda

cri30 commented 2 years ago

I can see something. But the face mesh position or the movements are not reflecting my real behaviour.

keijiro commented 2 years ago

Could you attach a screenshot?

cri30 commented 2 years ago

image

keijiro commented 2 years ago

Thanks. At least, it doesn't seem broken.

(It doesn't reflect you movement because your face isn't properly cropped. That's not a problem at this point.)

So, it breaks up the things only on the complex pipeline.

At the moment, I have no idea. Have you updated your graphics driver?

cri30 commented 2 years ago

Exactly, it's not broken but it's also not aligned with my face.

Drivers are updated

keijiro commented 1 year ago

I realized the the screenshot you attached came from FaceLandmarkBarracuda -- that's not this repository.

I close this issue as irrelevant. Please create a new issue in the correct repository (FaceLandmarkBarracuda) if you still has the same issue on your side.