Closed vibber closed 6 years ago
Hi, Anyone found a fix for this? Just complied my project and got this same error - project is supposed to go live in a week! Yikes!!
Please make sure that "Auto Graphics API for Mac" in the player settings is disabled and OpenGL is explicitly selected.
Nope, that does not solve the DLLNotFoundException. Testing on a clean project. Syphon works in editor play mode.
On 19 March 2018 at 14:33, Keijiro Takahashi notifications@github.com wrote:
Please make sure that "Auto Graphics API for Mac" in the player settings is disabled and OpenGL is explicitly selected.
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Not working for me either :( Just get flashing red screen and errors the console in a dev build. Is it possible to manually place the DLL somewhere?
Same error here.
By putting the funnel binary from funnel.bundle/Contents/MacOS into MyApp.app/Contents/Frameworks/MonoEmbedRuntime/osx the not found error is gone. BUT no Syphon server comes up :(
Finally its running in Unity 2017.1.3f1. Will test it in the current version asap.
The Funnel bundle is build in x64 only , so your app has to be deployed only for x64 platforms AND the bundle needs the right settings for your standalone app:
Update: Working in 2017.4 but the funnel.bundle has to be complied for universal architecture.
I am still waiting for a solution in latest Unity (2017.3.1f1).
On 29 March 2018 at 14:06, Ioannis Mihailidis notifications@github.com wrote:
Finally its running in Unity 2017.1.3f1. Will test it in the current version asap.
The Funnel bundle is build in x64 only , so your app has to be deployed only for x64 platforms AND the bundle needs the right settings for your standalone app:
[image: ohne titel] https://user-images.githubusercontent.com/1242010/38087915-496b8d1e-335a-11e8-8b77-dbde895371e7.png
[image: pluginsettings] https://user-images.githubusercontent.com/1242010/38087925-4e424e22-335a-11e8-8085-18ca0517610d.png
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@vibber have you seen my post update?
I see. Any chance you could make the binary available somewhere? I’m a noob when it comes to compiling.
-Vibeke
On 3 April 2018 at 13:43, Ioannis Mihailidis notifications@github.com wrote:
@vibber https://github.com/vibber have you seen my post update?
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here you go. Just extract and exchange the .bundle with the one in the funnel/Plugins folder.
I still get the dllNotFoundException in Unity 2017.3.1f1. I can't find 2017.4 anywhere so I don't know if that would work.
OK, so I found the workaround for Unity version 2017.3.1f1. Find the app you compiled, Right click and 'show package contents'. Place the funnel.bundle from the link above from ioannismihailidis in Contents-> Plugins (That is a level above where the bundle is now)
PS: Perhaps someone can tell what to do to make the compiler place the Funnel.bundle in the right place so we don't have to do it manually
Sorry for not responding earlier. Although the root cause of the problem is still not clear, I've managed to fix the dllNotFoundException problem by updating the .meta file of the plugin bundle. Please try the latest version, and let me know if you still have the same problem.
Works great! Thank you (Unity v 2017.3.f1f)
Thanks for clarification.
I try to build a vanilla project where I simply added Funnel to a camera. Mac os 10.12.6 Unity 2017.3.1f1
I get a dllnotfound Exception.