Closed zeekindustries closed 4 years ago
Just for clarification, are you using my ""Set VAT Attributes" block?
Yes, that is correct, I tried the latest commit
Thanks for the quick reply. I found an issue in texture coordinates generation and fixed it. Please retry with the latest version.
Hey Keijiro!
Thanks a lot for the quick action, just confirmed that it's working as intended. Really appreciate it, cheers!
Hey Keijiro!
Thanks a lot for the reference, it was a great tool to fiddle around and understand how the VAT workflow will be within Unity.
I was trying to achieve an effect where every particle will have a different sprite on an Atlas based on the particle ID, but found out that the particle ID will suddenly swap (in the case of the lava example is every 1/3 of the playback). Any help would be greatly appreciated!
Cheers!