keijiro / KinoFog

Global fog effect for Unity
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Hello Keijiro, there are multiple issues on unity5b22 #2

Open pointcache opened 8 years ago

pointcache commented 8 years ago

I dont really understand the reason, but if you drop it in scene and press "fade to skybox" you will see multiple errors.

keijiro commented 8 years ago

What errors did you get? Could you copy-and-paste the error messages here?

pointcache commented 7 years ago

http://i.imgur.com/n4bUmiu.png these, im trying again with 5.4f2 and getting these, i guess some minor name changes should be done, im afraid im too bad with shaders to fix it, but ill try

pointcache commented 7 years ago

Huh it seems that when i try to use unity 5 procedural skybox it doesnt work :| any chance you will add support for procedural one?

pointcache commented 7 years ago

yep its 100% the cause if i switch to old cubemap shader all works, but not in procedural.

keijiro commented 7 years ago

No plan at the moment but worth thinking. Please keep this issue opened. I'll think it again later.

pointcache commented 7 years ago

i see that procedural doesnt have a tex slot that you use, it is possible to make a "snapshot" (i had old script somewhere that made reflection cubemaps in arbitrary level parts) of the procedural skybox and insert it as cubemap. Its a hack and wont work on runtime, but i dont care for my use, i could drop the thing as optional for the likes of me.

GeorgeBroussard commented 7 years ago

Keiliro,

Just a note that I enjoy KinoFog, but would really love it if it could work on procedural skyboxes as well. Had difficulty finding a simple solution to matching fog to procedural skyboxes at the horizon.

yaakovyitzchak commented 3 years ago

@GeorgeBroussard Im also having issues with this any ideas? https://forum.unity.com/threads/fog-clipping.1127831/