Closed Zundrium closed 5 years ago
Actually it's not difficult to port the plugin to mobiles. Do you actually think that it's practical for mobile apps? HAP needs tons of storage (some GB just for a few second of footage) and bandwidth (effectively wastes batteries), so I thought that it's just useless on mobiles.
Guess I was to unfamiliar with the codec, for some stupid reason I thought files weren't that large, found a solution using 2 MP4 videos where the second video is a gray-scale for the alpha, If the files are as large or larger than 300MB for a minute of video then no man, sorry for this ticket, should've looked better at HAP :)
For example, I converted 24 second 1920x1080 video into HAP Alpha, it becomes 606MB. So I'm afraid that it doesn't fit your purpose.
I'm closing this issue. Please feel free to reopen for further questions.
Video's with alpha are quite the issue on mobile phones (mostly Android), for it to work, it needs to be trans-coded by Unity itself, files are large, quality is meh. Is there any hope to get some support for Android/iOS in the future? Or would that mean the whole library needs to be rewritten?