Open yychen opened 3 years ago
When using the Klak/HAP shaders (HAP / HAP Alpha / HAP Q) within HTC VIVE headsets, only the screen from left eye is rendered. I looked up the Unity UI-Default shader and apply a quick hack so that these shaders work with VR.
When using the Klak/HAP shaders (HAP / HAP Alpha / HAP Q) within HTC VIVE headsets, only the screen from left eye is rendered. I looked up the Unity UI-Default shader and apply a quick hack so that these shaders work with VR.