keijiro / KlakSpout

Spout plugin for Unity
The Unlicense
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Alpha is lost in builds (URP) #108

Closed Auros closed 5 months ago

Auros commented 5 months ago

The spout sender(s) work as normal in Editor, but when making a build, transparency effects are lost.

I'm not sure if there's a setting I'm not aware of which is causing this behaviour when building. I've also overridden the URP post processing shader to support transparency, but I've disabled PP while trying to debug this.

Editor image

Build image

keijiro commented 5 months ago

How about investigating the development build with Frame Debugger? You can determine when the alpha is lost in the pipeline.

Auros commented 5 months ago

I completely forgot you can frame debug builds, I found my issue, I had the wrong render pipeline settings set as the default for the platform.

Thank you, I'll close this now.