Closed Auros closed 5 months ago
How about investigating the development build with Frame Debugger? You can determine when the alpha is lost in the pipeline.
I completely forgot you can frame debug builds, I found my issue, I had the wrong render pipeline settings set as the default for the platform.
Thank you, I'll close this now.
The spout sender(s) work as normal in Editor, but when making a build, transparency effects are lost.
I'm not sure if there's a setting I'm not aware of which is causing this behaviour when building. I've also overridden the URP post processing shader to support transparency, but I've disabled PP while trying to debug this.
Editor![image](https://github.com/keijiro/KlakSpout/assets/41306347/7e5f91ac-f385-4a79-9a5a-6ee4c0fe530d)
Build![image](https://github.com/keijiro/KlakSpout/assets/41306347/fa00a85e-b207-42c7-b2ed-cdb75e9a3bbb)