keijiro / KlakSpout

Spout plugin for Unity
The Unlicense
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Wrong condition for recreating _receivedTexture #30

Closed Esam-Bustaty closed 5 years ago

Esam-Bustaty commented 5 years ago

I believe this line should be:

if (_receivedTexture != null) Util.Destroy(_receivedTexture);

keijiro commented 5 years ago

Thanks for pointing it out. Yes, you're right. I fixed this issue in the latest update.

I'm closing this issue now. Please feel free for further problems.