Closed honda2 closed 2 years ago
I can't reproduce the issue on 2021.2.8f1 with the built-in render pipeline.
I also checked with 2020.3.26, but it doesn't reproduce.
I'm closing this issue now as "not reproducible". Please reopen it if it still reproduces (attach a minimal project for reproduction in that case).
I use Sender with Texture Method. It seems that resolution or aspect ratio of rendered image is taken from main camera or (game view) - rather than the render texture Then it's blit into proper sized Spout buffer render texture.
When I change size of a game view (or built player), Image in spout gets cropped accordingly
Unity 2020.3.26 Built-in RP GTX2080S