Closed PockPocket closed 2 years ago
Small update on this issue, my cube map is now receiving the information from the fulldome script and a 4k x 4k white texture is being live streamed via spout to Touch designer.
RenderTexture settings:
My camera and the fulldome script are two separated obejcts:
Any ideas on why the image in Touch Designer appears all white ?
Mathieu.
Spout doesn't support cubemap textures.
Oh ok that explains it. Thanks for the input. Would you know of a work around for this ? Changing the aspect ratio in Unity to force a dimension through Touch Designer didn't work so I was hoping it could work via RenderTexture.
I think flattening with equirectangular projection is the most common approach.
I'm closing this issue now. Please reopen it if the original problem still reproduces.
I'd like to project some visuals in a dome so I was more thinking about something that would allow Unity to send that fishey fulldome effect via spout. Thanks for the help.
Hi,
I'm having difficulty sending a RenderTexture of my fulldome game view to Touch.Designer via Spout. It seems that I can only send the default camera view without the fulldome effect.
I feel that there's something I should do with the Cubemap Fbo slot attached to the fulldome camera component (see picture) but I don't know what exactly.
Presenting in a Dome on May 16th, this real-time workflow would truly be a game changer.
Any input on how to get this working would be really appreciated.
Cheers, Mathieu.