I'm using the KlakSpout v2.0.3, and it's installed via Scoped Registries, alongside Klak NDI.
Unity Version 2020.3.33f1
Target: Windows x64
I'm receieving the following error when I build my project:
NullReferenceException: Object reference not set to an instance of an object at Klak.Spout.Blitter.GetMaterial (Klak.Spout.SpoutResources resrc) [0x00011] in F:\1_Unity_Projects\Toolkit Workpsace\Library\PackageCache\jp.keijiro.klak.spout@2.0.3\Runtime\Internal\Utility.cs:45 at Klak.Spout.Blitter.Blit (Klak.Spout.SpoutResources resrc, UnityEngine.Texture src, UnityEngine.RenderTexture dst, System.Boolean alpha) [0x00000] in F:\1_Unity_Projects\Toolkit Workpsace\Library\PackageCache\jp.keijiro.klak.spout@2.0.3\Runtime\Internal\Utility.cs:25 at Klak.Spout.SpoutSender.Update () [0x00099] in F:\1_Unity_Projects\Toolkit Workpsace\Library\PackageCache\jp.keijiro.klak.spout@2.0.3\Runtime\SpoutSender.cs:112
I've added the Spout Blit shader to the Built In Shader's section, which I thought was the fix when similar errors have occured before, however it still doesn't function.
Is there something I'm missing? did something not install correctly?
I'm using the KlakSpout v2.0.3, and it's installed via Scoped Registries, alongside Klak NDI.
Unity Version 2020.3.33f1 Target: Windows x64
I'm receieving the following error when I build my project:
NullReferenceException: Object reference not set to an instance of an object at Klak.Spout.Blitter.GetMaterial (Klak.Spout.SpoutResources resrc) [0x00011] in F:\1_Unity_Projects\Toolkit Workpsace\Library\PackageCache\jp.keijiro.klak.spout@2.0.3\Runtime\Internal\Utility.cs:45 at Klak.Spout.Blitter.Blit (Klak.Spout.SpoutResources resrc, UnityEngine.Texture src, UnityEngine.RenderTexture dst, System.Boolean alpha) [0x00000] in F:\1_Unity_Projects\Toolkit Workpsace\Library\PackageCache\jp.keijiro.klak.spout@2.0.3\Runtime\Internal\Utility.cs:25 at Klak.Spout.SpoutSender.Update () [0x00099] in F:\1_Unity_Projects\Toolkit Workpsace\Library\PackageCache\jp.keijiro.klak.spout@2.0.3\Runtime\SpoutSender.cs:112
I've added the Spout Blit shader to the Built In Shader's section, which I thought was the fix when similar errors have occured before, however it still doesn't function.
Is there something I'm missing? did something not install correctly?