keijiro / KlakSyphon

Syphon plugin for Unity
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[Question] How to get it to work with OpenGL core? #3

Closed lukasIO closed 2 years ago

lukasIO commented 6 years ago

Hi,

I realise this is a bit of a weird question, but the problem I'm having is that Unity seems to only work with a single display on Metal API as of now. With the OpenGL API I can use multiple displays... Do you have any idea for a workaround to get syphon and multiple displays at the same time? Or could you share some insight in how to make syphon work for OpenGL ?

Thanks!

keijiro commented 6 years ago
lukasIO commented 6 years ago

Yes. I reported it, but didn't hear back from the Unity Team.

The lack of motiviation to reimplement it for a deprecated Graphics API is completely understandable, I was naively hoping it could be wrapped or ported to OpenGL in a rather easy way...

nicoloserafino commented 6 years ago

@lukasIO try Mad mapper: two Unity cameras streamed trough KlakSyphon, then Mad mapper with to projectors/display/etc

olgv commented 4 years ago

@lukasIO you can use Keijiro's Funnel for OpenGL support. Though discontinued (the app window can be glitchy in certain situations but the Syphon output comes clean) is still the only way for now if using it on old MACs that don't support Metal (eg: Mid 2011 hardware).

keijiro commented 2 years ago

I'm closing this issue now. Please reopen it for further problems.