Hi Keijiro, your work is absolutely awesome, thanks for sharing it.
I'm testing KvantWig for doing some cartoon-style hair and results are really great, way better than other mesh-and-bones based solutions I've tried so far and I really love your implementation.
I was thinking if would be possible to set the length of the every filament from a bitmap file loaded in the material, which in combination with the controller's Length parameter would result in a different length depending on the area of the head (or whatever mesh used as Wig surface). I.e. white areas multiplies length x1 while black ones would multiply by 0.
I think this approach would allow to make really cool hairstyles in a very simple way.
Could you give me some orientation about how to implement it?
Hi Keijiro, your work is absolutely awesome, thanks for sharing it.
I'm testing KvantWig for doing some cartoon-style hair and results are really great, way better than other mesh-and-bones based solutions I've tried so far and I really love your implementation.
I was thinking if would be possible to set the length of the every filament from a bitmap file loaded in the material, which in combination with the controller's Length parameter would result in a different length depending on the area of the head (or whatever mesh used as Wig surface). I.e. white areas multiplies length x1 while black ones would multiply by 0.
I think this approach would allow to make really cool hairstyles in a very simple way.
Could you give me some orientation about how to implement it?
Thanks a lot!