Closed davidfoster closed 7 years ago
This is actually a bug in the Unity side.
The symptom described in the issue above is a bit different from what you told, but the root cause of the problem is the same.
I'm closing this issue. Please follow the issue tracker for further updates.
Firstly: MiniEngineAO is awesome. Amazing quality considering how performantly it runs.
Changing VRSettings.renderViewportScale, or specifically making it less than 1, causes MiniEngineAO to render to a smaller portion of the bottom left of the screen.
Here is a quick capture of what happens when adaptively scaling render viewport scale: https://youtu.be/9w9ViiswIRA
I suspect a shader will need
1 / VRSettings.renderViewportScale
passing in to scale all incoming UVs in the vertex program.