Open ddutchie opened 7 years ago
This is when using a VR headset.
This is my bad, but I'm not positively motivated to fix it in this repository because I'm not keen at VR and supporting single-pass-stereo perfectly is pretty hard and time-consuming.
Please consider using Post-Processing Stack instead. MiniEngineAO has already been integrated into PPS-v2, and it supports VR.
Great news, I did not know it was in the new stack! I'll look at how chman cleaned it up and perhaps learn something. Thanks Keijiro.
AO is offset when using Deferred Camera and Single Pass Stereo. Unity 2017.2
Thought perhaps it was related to fullscreen quad being stretched. Feels like that.
Found this.
reconstruct-world-position-from-depth-texture-in-single-pass-stereo-vr
But so far I am not able to fix this offset.