Closed trandzik closed 3 years ago
Thanks for reporting it. Could you provide the log file?
Sure, but I guess it doesn't contain any useful information. Player.log
Hi, I just wanted to let you know (in case it might help you somehow) that I have tried to use OscServer class in order to handle incoming messages and disposing via
private void OnApplicationQuit()
{
server.Dispose();
}
results in expected behavior.
I can't reproduce this issue on Unity 2020.1.13f1
I'm closing this issue ticket as "not reproducible". Please feel free to reopen it if it still reproduces.
Hello, thanks for integrating OSC to Unity, it works great. However I have noticed one issue and thought I might report it here. When using OSC in Editor it works as expected, but I am experiencing hang while trying to exit standalone application. In case I disable Event Receiver (and re-compile) I have no issues with app exit - therefore I assume it is related to OscJack. (Tested on Win10 & Unity 2020.1.1f1)