Closed marvpaul closed 2 years ago
There seems to be 4KB limit.
https://github.com/keijiro/OscJack/blob/main/Packages/jp.keijiro.osc-jack/Runtime/Base/OscServer.cs#L125 https://github.com/keijiro/OscJack/blob/main/Packages/jp.keijiro.osc-jack/Runtime/Base/Internal/OscPacketEncoder.cs#L47
You can extend it by modifying these lines.
I have no idea why I put 4096
on these lines... I should make them configurable.
Thanks a lot for this! Perhaps you can help me with another question as well: i want to synchronize the server and the Client so that they „have the exact same time“. I thought about sending a timestamp inside of an OSC message but then there is a delay between sending the message and receiving it on the other node (network latency). Any chance to get to know how long it took for the message to be transferred over the network?
Mit freundlichen Grüßen Marvin.
On 15. Feb 2022, at 12:46, Keijiro Takahashi @.***> wrote:
There seems to be 4KB limit.
https://github.com/keijiro/OscJack/blob/main/Packages/jp.keijiro.osc-jack/Runtime/Base/OscServer.cs#L125 https://github.com/keijiro/OscJack/blob/main/Packages/jp.keijiro.osc-jack/Runtime/Base/Internal/OscPacketEncoder.cs#L47
You can extend it by modifying these lines.
I have no idea why I put 4096 on these lines... I should make them configurable.
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I'm not a networking expert. I'd recommend asking a specialist of network programming.
I'm closing this issue as resolved now. Please reopen it for further problem on the original post.
I tried to sent a bigger string which was only partially received. Is there a byte limit for a string I sent?