It would be very useful change _oscAddress programatically. Im building a large interface for visuals and everything is created from an array. I was able to change your code, by just adding a public in that variable, and it worked perfectly. But after a while Unity kind of rolled back the code to its original state and can´t find a way around it.
It would be very useful change
_oscAddress
programatically. Im building a large interface for visuals and everything is created from an array. I was able to change your code, by just adding a public in that variable, and it worked perfectly. But after a while Unity kind of rolled back the code to its original state and can´t find a way around it.