Closed samuraishamploo closed 5 years ago
Sorry but I can't understand what you're going to do with 3D textures. Could you explain/rephrase your idea or provide references to related articles/papers.
I'm closing this issue temporarily. Please feel free to reopen for further discussion.
This work is really incredible.
However, I would like to use Texture3D instead of Texture2D to use a plont cloud in the VFXgraph because with a Texture2D, all the points with a Z axis are baked in lines and not randomly as in a PLY file.
Do you know if it's possible to obtain a Texture3D from a point cloud in Unity ?
Thanks a lot.