keijiro / Pcx

Point cloud importer & renderer for Unity
The Unlicense
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Texture2D #33

Closed samuraishamploo closed 4 years ago

samuraishamploo commented 4 years ago

This work is really incredible.

However, I would like to use Texture3D instead of Texture2D to use a plont cloud in the VFXgraph because with a Texture2D, all the points with a Z axis are baked in lines and not randomly as in a PLY file.

Do you know if it's possible to obtain a Texture3D from a point cloud in Unity ?

Thanks a lot.

keijiro commented 4 years ago

Sorry but I can't understand what you're going to do with 3D textures. Could you explain/rephrase your idea or provide references to related articles/papers.

keijiro commented 4 years ago

I'm closing this issue temporarily. Please feel free to reopen for further discussion.