keijiro / Pcx

Point cloud importer & renderer for Unity
The Unlicense
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Continuous update a point cloud map from a flying drone #51

Closed glennliu closed 4 years ago

glennliu commented 4 years ago

Hi

My question in #50 is well solved. Thanks for your advice.

I realized the package currently draws a static point cloud map for one time. But in my case, I need to draw a point cloud map continuously. The point clouds are updating in real-time. Does this package has the function?

Besides, I noticed the package used Graphics.DrawProcedural to draw each geometry. I'm not sure is it gonna affect the rendering performances if I draw up to 50,000 point clouds at 1Hz.

The device I'm using is HoloLens1.

Thanks Glen

keijiro commented 4 years ago

Does this package has the function?

No. Pcx is just an importer for .ply files. Real-time point cloud is out of the scope.

I think Rsvfx is a better example that is closer to your idea.

https://github.com/keijiro/Rsvfx

https://twitter.com/_kzr/status/1133300004674609153

keijiro commented 4 years ago

I'm closing this issue now. Please feel free to reopen it for further problems.

glennliu commented 4 years ago

Does this package has the function?

No. Pcx is just an importer for .ply files. Real-time point cloud is out of the scope.

I think Rsvfx is a better example that is closer to your idea.

https://github.com/keijiro/Rsvfx

https://twitter.com/_kzr/status/1133300004674609153

will try with Rsvfx. Thanks!