Closed dvdsmthdvd closed 2 years ago
The disk shader requires geometry shader support. Please check if your device supports geometry shaders.
(Hint: It's not supported on most platforms but on DX11)
Thank you so much for the reply. I’ve tried DX11 but it didn’t work. Still getting pink materials using the disk shader. Maybe an HDRP issue.
From: Keijiro Takahashi @.> Sent: Wednesday, March 2, 2022 10:34:07 PM To: keijiro/Pcx @.> Cc: dvdsmthdvd @.>; Author @.> Subject: Re: [keijiro/Pcx] Disk shader issue (Issue #78)
The disk shader requires geometry shader support. Please check if your device supports geometry shaders.
(Hint: It's not supported on most platforms but on DX11)
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Yeah I have the same issue. It works on The Custom PointCloudRenderer but for some reason it gets magenta when trying to use with mesh. (Windows/DirectX)
The point shader works, its just the disk shader + mesh that does not.
Point shader works well, but I get a pink texture when I choose the disk shader. I'm not an expert with Unity shaders, but is this a package problem or something else?