Closed antoniohof closed 1 year ago
Ok, I managed do it. Using Unity 2023.1.0a26, I imported a Pointcloud as Texture. Then added the colormap and positionmap as inputs for a particle system in VFX.
In this VFX, I clicked in the Ouput Particle Quad and opened the inspector with debug mode on. Then I check 'Enable Raytracing' in the debug inspector. Then you need to recompile the VFX and it works!
Closing as I managed to do it.
When I turn on raytracing in HDRP, the points don't appear in the reflections. Tested with Mesh and Compute Buffer, as well as different shaders.
Anyone has any idea how I can make this work?
Thanks