Closed ibilab closed 4 years ago
First of all, please check the Pcx repository and its README file.
https://github.com/keijiro/Pcx
Then, check its vfxgraph-example branch.
https://github.com/keijiro/Pcx/tree/vfxgraph-example
If you still have a problem with it, please use the issue tracker of the Pcx repository.
Hi, I used Pcx before and I'm trying to catch up with the VFX graph integration and I have a hard time figuring out how to use my .ply clouds with ,it to apply noise based deformations. Do I need to use the point cache baking tool to then transform them into a texture in the VFX graph? I'm missing the connecting piece since I'm just learning the graph's logic. Thanks