keijiro / PcxEffects2

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Using ply Point Clouds with VFX graph #2

Closed ibilab closed 4 years ago

ibilab commented 4 years ago

Hi, I used Pcx before and I'm trying to catch up with the VFX graph integration and I have a hard time figuring out how to use my .ply clouds with ,it to apply noise based deformations. Do I need to use the point cache baking tool to then transform them into a texture in the VFX graph? I'm missing the connecting piece since I'm just learning the graph's logic. Thanks

keijiro commented 4 years ago

First of all, please check the Pcx repository and its README file.

https://github.com/keijiro/Pcx

Then, check its vfxgraph-example branch.

https://github.com/keijiro/Pcx/tree/vfxgraph-example

If you still have a problem with it, please use the issue tracker of the Pcx repository.